# book design
# copyediting
# design for accessibility

Impossible Architecture is a concept project that allows to create virtual architecture with the help of AI. It is a reflection on what architecture tends to be about these days (in the real world), namely circular building, and not creation from scratch.

The project also serves educational purposes, as it provides an organized database for successfully accomplished architectural redevelopments and thereby contributes to the spread of Reducing, Reusing, and Recycling ideas in architecture, especially in the context of social housing. In the virtual world, one can play around with architecture creation, while in reality making a responsible choice on which projects to support, where to choose to live, and how our decisions are influencing the society.

This project won Best User Interface award at YES! Awards Show in Toronto, Canada.

REsearch process

brief research findings


Bloom, Nicholas Dagen, and Lawrence J. Vale. “Public Housing Myths: Perception, Reality, and Social Policy.” Cornell University Press, 2015.

Calthorpe, Peter. “The Next American Metropolis: Ecology, Community, and the American Dream.” Princeton Architectural Press, 1993.

Carmona, Matthew. “Public Places, Urban Spaces: The Dimensions of Urban Design.” Routledge, 2019.

Faiza Moatasim. “Practice of Community Architecture: A Case Study of Zone of Opportunity Housing Co-operative”, Montreal. McGill University, 2005.
Gehl, Jan. “Cities for People.” Island Press, 2013.

Talen, Emily. “New Urbanism and American Planning: The Conflict of Cultures.” Routledge, 2013.

Problem statement

How to plan and design a product that educates people about a serious matter unobtrusively?


information hierarchy

intended audience

User flow